Zomly
Click to start. The game loads in a few seconds.
Zomly
Short answer: Zomly is a free casual game you play in the browser on YTPlayables. Press play, wait a few seconds and start. No download and no account needed.
Zombly is a game where zombie waves come and you are supposed to shoot them down by ball-throwing-gun. Each zombie has a number marked on them meaning how many hits will kill it. You have to survive as many waves as you can. Have fun :) Zomly runs right inside your browser on YTPlayables, so a round starts in a few seconds with no download and no install.
The game sits in the casual section of the site. It loads on a phone, a tablet and a computer, and you can make it full screen with the button under the frame. There is no account to make and no file to save on your device.
Most players pick up Zomly in the first minute. The rules are simple, the first round is short, and every try teaches you a little more about the timing. That is why games like this one hold millions of plays across the web.
How to play Zomly
Hit the zombie that many times position your canon well
Tips to score higher
- Play the first round slowly and learn the layout before you take risks.
- Short rounds beat long ones. Your hands learn the timing faster that way.
- Use full screen on a computer. A bigger view makes the gaps easier to judge.
- On a phone, hold the device in landscape so the controls have more room.
Frequently asked questions
Is Zomly free to play?
Yes. Zomly is free on YTPlayables. You do not need an account and there is nothing to download.
Can I play Zomly on my phone?
Yes. Zomly works in Android and iPhone browsers with touch controls. Landscape gives the best view.
How do I play Zomly?
Hit the zombie that many times position your canon well
Do I need to download Zomly?
No. The game runs inside your browser, so it starts in a few seconds and saves nothing on your device.
Is Zomly safe for kids?
Zomly is a casual casual game with no chat sign up needed. Younger players should still play with an adult nearby.











